AI Insights · Timothy · January 2022
Top 5 PVP Games on Android in South America Q4 2021
Discover the performance of the top 5 PVP games on Android in South America during Q4 2021, including trends in weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the PVP game category on the Android platform in South America. Here's a detailed look at the performance of the top 5 games, with data provided by Sensor Tower.
Roblox, published by Roblox Corporation, experienced fluctuations in its weekly revenue, starting at around $216K at the end of September and peaking at approximately $352K in the final week of December. Weekly downloads saw a notable increase towards the end of the quarter, reaching 841K. The game maintained a robust base of weekly active users, fluctuating around 24M, with a slight increase towards the end of the year.
Free Fire, from Garena International I, showed a consistent revenue pattern, beginning at $556K in late September and peaking at $723K in the week of December 20. Weekly downloads varied, with a peak of 821K in the same week. The number of active users saw a downward trend initially but recovered towards the end of the quarter, reaching nearly 30M.
Free Fire MAX, also by Garena International I, demonstrated a promising performance with weekly revenue starting at $26K and peaking at about $298K by the end of December. Weekly downloads showed a similar trend, starting strong with 1.8M and stabilizing around 394K towards the end. Active users saw a peak of 2.6M in early November before experiencing a slight decline.
Craftsman: Building Craft, published by StarGame12, did not generate revenue but saw a steady increase in weekly downloads, peaking at 723K in the last week of December. The game maintained a stable number of active users, with a slight increase from 5.2M to 5.7M over the quarter.
Subway Surfers, by SYBO Games, had modest revenue figures, peaking at $2.4K in the final week of December. Weekly downloads saw a significant rise towards the end of the quarter, reaching 666K. The game’s active user base showed a consistent upward trend, peaking at over 15M in late November.
For more detailed insights and data, visit Sensor Tower.